Reworked random raids to be randomizable multiple times
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9 changed files with 249 additions and 83 deletions
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@ -34,26 +34,21 @@ namespace Lieb.Data
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if (raid == null || raid.RaidType == RaidType.Planned)
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return;
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if (!raid.IsRandomized)
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switch (raid.RaidType)
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{
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switch (raid.RaidType)
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{
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case RaidType.RandomClasses:
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RandomizeClasses(raid);
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break;
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case RaidType.RandomEliteSpecialization:
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RandomizeEliteSpecs(raid);
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break;
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case RaidType.RandomWithBoons:
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RandomizeWithBoons(raid);
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break;
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}
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raid.IsRandomized = true;
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await context.SaveChangesAsync();
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CleanUpRoles(raid, context);
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await context.SaveChangesAsync();
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case RaidType.RandomClasses:
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RandomizeClasses(raid);
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break;
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case RaidType.RandomEliteSpecialization:
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RandomizeEliteSpecs(raid);
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break;
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case RaidType.RandomWithBoons:
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RandomizeWithBoons(raid);
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break;
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}
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await context.SaveChangesAsync();
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CleanUpRoles(raid, context);
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await context.SaveChangesAsync();
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}
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private void RandomizeClasses(Raid raid)
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