Reworked random raids to be randomizable multiple times

This commit is contained in:
t.ruspekhofer 2022-03-13 17:21:17 +01:00
parent dd79b0e333
commit 6e4dce5b1f
9 changed files with 249 additions and 83 deletions

View file

@ -34,26 +34,21 @@ namespace Lieb.Data
if (raid == null || raid.RaidType == RaidType.Planned)
return;
if (!raid.IsRandomized)
switch (raid.RaidType)
{
switch (raid.RaidType)
{
case RaidType.RandomClasses:
RandomizeClasses(raid);
break;
case RaidType.RandomEliteSpecialization:
RandomizeEliteSpecs(raid);
break;
case RaidType.RandomWithBoons:
RandomizeWithBoons(raid);
break;
}
raid.IsRandomized = true;
await context.SaveChangesAsync();
CleanUpRoles(raid, context);
await context.SaveChangesAsync();
case RaidType.RandomClasses:
RandomizeClasses(raid);
break;
case RaidType.RandomEliteSpecialization:
RandomizeEliteSpecs(raid);
break;
case RaidType.RandomWithBoons:
RandomizeWithBoons(raid);
break;
}
await context.SaveChangesAsync();
CleanUpRoles(raid, context);
await context.SaveChangesAsync();
}
private void RandomizeClasses(Raid raid)