split up randomizer in smaller functions

randomizer now checks if the build is allowed in random raids
This commit is contained in:
Sarah Faey 2022-12-06 09:19:32 +01:00
parent 90794ed4a2
commit 452c9d0fc1

View file

@ -55,7 +55,7 @@ namespace Lieb.Data
foreach (RaidSignUp signUp in raid.SignUps)
{
HashSet<GuildWars2Class> possibleClasses = new HashSet<GuildWars2Class>();
foreach (Equipped build in signUp.GuildWars2Account.EquippedBuilds)
foreach (Equipped build in signUp.GuildWars2Account.EquippedBuilds.Where(b => b.GuildWars2Build.UseInRandomRaid))
{
possibleClasses.Add(build.GuildWars2Build.Class);
}
@ -79,7 +79,7 @@ namespace Lieb.Data
foreach (RaidSignUp signUp in raid.SignUps)
{
HashSet<EliteSpecialization> possibleEliteSpecs = new HashSet<EliteSpecialization>();
foreach (Equipped build in signUp.GuildWars2Account.EquippedBuilds)
foreach (Equipped build in signUp.GuildWars2Account.EquippedBuilds.Where(b => b.GuildWars2Build.UseInRandomRaid))
{
possibleEliteSpecs.Add(build.GuildWars2Build.EliteSpecialization);
}
@ -102,13 +102,36 @@ namespace Lieb.Data
{
int noGroups = (raid.SignUps.Where(s => s.SignUpType != SignUpType.Flex && s.SignUpType != SignUpType.SignedOff).Count() / 5) +1;
List<GuildWars2Account> usedAccounts = raid.SignUps.Where(s => s.GuildWars2Account != null && s.GuildWars2Account.EquippedBuilds.Count > 0).Select(s => s.GuildWars2Account).ToList();
Dictionary<GuildWars2Account, GuildWars2Build> addedAccounts = new Dictionary<GuildWars2Account, GuildWars2Build>();
HashSet<GuildWars2Account> signedUpAccounts = raid.SignUps.Where(s => s.GuildWars2Account != null && s.GuildWars2Account.EquippedBuilds.Where(b => b.GuildWars2Build.UseInRandomRaid).Count() > 0
&& s.SignUpType != SignUpType.Flex && s.SignUpType != SignUpType.SignedOff)
.Select(s => s.GuildWars2Account).ToHashSet();
List<Tuple<int, int>> possibleBoonCombinations = GetPossibleBoonCombinations(signedUpAccounts);
List<GuildWars2Account> alacHealers = usedAccounts.Where(a => a.EquippedBuilds.Where(b => b.GuildWars2Build.DamageType == DamageType.Heal && b.GuildWars2Build.Alacrity).Any()).ToList();
List<GuildWars2Account> quickHealers = usedAccounts.Where(a => a.EquippedBuilds.Where(b => b.GuildWars2Build.DamageType == DamageType.Heal && b.GuildWars2Build.Quickness).Any()).ToList();
List<GuildWars2Account> alacDps = usedAccounts.Where(a => a.EquippedBuilds.Where(b => b.GuildWars2Build.DamageType != DamageType.Heal && b.GuildWars2Build.Alacrity).Any()).ToList();
List<GuildWars2Account> quickDps = usedAccounts.Where(a => a.EquippedBuilds.Where(b => b.GuildWars2Build.DamageType != DamageType.Heal && b.GuildWars2Build.Quickness).Any()).ToList();
List<Tuple<int, int>> usedBoonCombinations = ChooseCombinations(possibleBoonCombinations, noGroups);
Dictionary<GuildWars2Account, GuildWars2Build> randomizedAccounts = CreateBoonRoles(raid, signedUpAccounts, usedBoonCombinations);
if(usedBoonCombinations.Count < noGroups)
{
int neededHealers = noGroups - usedBoonCombinations.Count;
AddHealers(raid, signedUpAccounts, randomizedAccounts, neededHealers);
}
if(randomizedAccounts.Where(a => a.Value.Might).Count() < noGroups )
{
AddMight(raid, signedUpAccounts, randomizedAccounts, noGroups);
}
AddDps(raid, signedUpAccounts, randomizedAccounts);
}
private List<Tuple<int, int>> GetPossibleBoonCombinations(HashSet<GuildWars2Account> signedUpAccounts)
{
List<GuildWars2Account> alacHealers = signedUpAccounts.Where(a => a.EquippedBuilds.Where(b => b.GuildWars2Build.DamageType == DamageType.Heal && b.GuildWars2Build.Alacrity && b.GuildWars2Build.UseInRandomRaid).Any()).ToList();
List<GuildWars2Account> quickHealers = signedUpAccounts.Where(a => a.EquippedBuilds.Where(b => b.GuildWars2Build.DamageType == DamageType.Heal && b.GuildWars2Build.Quickness && b.GuildWars2Build.UseInRandomRaid).Any()).ToList();
List<GuildWars2Account> alacDps = signedUpAccounts.Where(a => a.EquippedBuilds.Where(b => b.GuildWars2Build.DamageType != DamageType.Heal && b.GuildWars2Build.Alacrity && b.GuildWars2Build.UseInRandomRaid).Any()).ToList();
List<GuildWars2Account> quickDps = signedUpAccounts.Where(a => a.EquippedBuilds.Where(b => b.GuildWars2Build.DamageType != DamageType.Heal && b.GuildWars2Build.Quickness && b.GuildWars2Build.UseInRandomRaid).Any()).ToList();
List<Tuple<int, int>> possibleBoonCombinations = new List<Tuple<int, int>>();
foreach(GuildWars2Account alac in alacHealers)
@ -127,7 +150,11 @@ namespace Lieb.Data
possibleBoonCombinations.Add(new Tuple<int, int>(quick.GuildWars2AccountId, alac.GuildWars2AccountId));
}
}
return possibleBoonCombinations;
}
private List<Tuple<int, int>> ChooseCombinations(List<Tuple<int, int>> possibleBoonCombinations, int noGroups)
{
possibleBoonCombinations = possibleBoonCombinations.OrderBy(u => _random.Next()).ToList();
List<Tuple<int, int>> usedBoonCombinations = new List<Tuple<int, int>>();
foreach(var boonCombination in possibleBoonCombinations)
@ -139,72 +166,29 @@ namespace Lieb.Data
usedBoonCombinations.Add(new Tuple<int, int>(boonCombination.Item1, boonCombination.Item2));
}
}
return usedBoonCombinations;
}
//TODO: avoid the same GW2 account multiple times in a raid?
private Dictionary<GuildWars2Account, GuildWars2Build> CreateBoonRoles(Raid raid, HashSet<GuildWars2Account> signedUpAccounts, List<Tuple<int, int>> usedBoonCombinations)
{
Dictionary<GuildWars2Account, GuildWars2Build> randomizedAccounts = new Dictionary<GuildWars2Account, GuildWars2Build>();
foreach(var boonCombination in usedBoonCombinations)
{
GuildWars2Account healer = usedAccounts.First(a => a.GuildWars2AccountId == boonCombination.Item1);
GuildWars2Account boonDps = usedAccounts.First(a => a.GuildWars2AccountId == boonCombination.Item2);
GuildWars2Account healer = signedUpAccounts.First(a => a.GuildWars2AccountId == boonCombination.Item1);
GuildWars2Account boonDps = signedUpAccounts.First(a => a.GuildWars2AccountId == boonCombination.Item2);
Tuple<GuildWars2Build, GuildWars2Build> builds = GetBoonBuilds(healer, boonDps);
AddRole(raid, builds.Item1, raid.SignUps.First(s => s.GuildWars2AccountId == boonCombination.Item1));
addedAccounts.Add(healer, builds.Item1);
randomizedAccounts.Add(healer, builds.Item1);
AddRole(raid, builds.Item2, raid.SignUps.First(s => s.GuildWars2AccountId == boonCombination.Item2));
addedAccounts.Add(boonDps, builds.Item2);
}
//add aditional healers
if(usedBoonCombinations.Count < noGroups)
{
List<GuildWars2Account> additionalHealers = usedAccounts.Where(a => a.EquippedBuilds.Where(b => b.GuildWars2Build.DamageType == DamageType.Heal).Any()
&& !addedAccounts.Where(x => x.Key.GuildWars2AccountId == a.GuildWars2AccountId).Any()).ToList();
additionalHealers = additionalHealers.OrderBy(u => _random.Next()).ToList();
int neededHealers = noGroups - usedBoonCombinations.Count;
foreach(GuildWars2Account healer in additionalHealers)
{
if(neededHealers > 0)
{
GuildWars2Build build = healer.EquippedBuilds.First(b => b.GuildWars2Build.DamageType == DamageType.Heal).GuildWars2Build;
AddRole(raid, build, raid.SignUps.First(s => s.GuildWars2AccountId == healer.GuildWars2AccountId));
addedAccounts.Add(healer, build);
neededHealers --;
}
}
}
//add might
if(addedAccounts.Where(a => a.Value.Might).Count() < noGroups )
{
List<GuildWars2Account> additionalMight = usedAccounts.Where(a => a.EquippedBuilds.Where(b => b.GuildWars2Build.DamageType != DamageType.Heal && b.GuildWars2Build.Might).Any()
&& !addedAccounts.Where(x => x.Key.GuildWars2AccountId == a.GuildWars2AccountId).Any()).ToList();
additionalMight = additionalMight.OrderBy(u => _random.Next()).ToList();
int neededMight = noGroups - addedAccounts.Where(a => a.Value.Might).Count();
foreach(GuildWars2Account mightAccount in additionalMight)
{
if(neededMight > 0)
{
GuildWars2Build build = mightAccount.EquippedBuilds.First(b => b.GuildWars2Build.DamageType != DamageType.Heal && b.GuildWars2Build.Might).GuildWars2Build;
AddRole(raid, build, raid.SignUps.First(s => s.GuildWars2AccountId == mightAccount.GuildWars2AccountId));
addedAccounts.Add(mightAccount, build);
neededMight --;
}
}
}
//add dps
List<GuildWars2Account> dpsPlayers = usedAccounts.Where(a => !addedAccounts.Where(x => x.Key.GuildWars2AccountId == a.GuildWars2AccountId).Any()).ToList();
foreach(GuildWars2Account dps in dpsPlayers)
{
GuildWars2Build build = dps.EquippedBuilds.First(b => b.GuildWars2Build.DamageType != DamageType.Heal && !b.GuildWars2Build.Alacrity && !b.GuildWars2Build.Quickness).GuildWars2Build;
AddRole(raid, build, raid.SignUps.First(s => s.GuildWars2AccountId == dps.GuildWars2AccountId));
addedAccounts.Add(dps, build);
randomizedAccounts.Add(boonDps, builds.Item2);
}
return randomizedAccounts;
}
private Tuple<GuildWars2Build, GuildWars2Build> GetBoonBuilds(GuildWars2Account healer, GuildWars2Account boonDps)
{
List<GuildWars2Build> healBuilds = healer.EquippedBuilds.Where(b => b.GuildWars2Build.DamageType == DamageType.Heal && (b.GuildWars2Build.Alacrity || b.GuildWars2Build.Quickness)).Select(b => b.GuildWars2Build).ToList();
List<GuildWars2Build> boonBuilds = boonDps.EquippedBuilds.Where(b => b.GuildWars2Build.DamageType != DamageType.Heal && (b.GuildWars2Build.Alacrity || b.GuildWars2Build.Quickness)).Select(b => b.GuildWars2Build).ToList();
List<GuildWars2Build> healBuilds = healer.EquippedBuilds.Where(b => b.GuildWars2Build.DamageType == DamageType.Heal && (b.GuildWars2Build.Alacrity || b.GuildWars2Build.Quickness) && b.GuildWars2Build.UseInRandomRaid).Select(b => b.GuildWars2Build).ToList();
List<GuildWars2Build> boonBuilds = boonDps.EquippedBuilds.Where(b => b.GuildWars2Build.DamageType != DamageType.Heal && (b.GuildWars2Build.Alacrity || b.GuildWars2Build.Quickness) && b.GuildWars2Build.UseInRandomRaid).Select(b => b.GuildWars2Build).ToList();
healBuilds.OrderBy(u => _random.Next()).ToList();
boonBuilds.OrderBy(u => _random.Next()).ToList();
@ -218,6 +202,60 @@ namespace Lieb.Data
}
return new Tuple<GuildWars2Build, GuildWars2Build>(new GuildWars2Build(), new GuildWars2Build());
}
private void AddHealers(Raid raid, HashSet<GuildWars2Account> signedUpAccounts, Dictionary<GuildWars2Account, GuildWars2Build> randomizedAccounts, int neededHealers)
{
List<GuildWars2Account> additionalHealers = signedUpAccounts.Where(a => a.EquippedBuilds.Where(b => b.GuildWars2Build.DamageType == DamageType.Heal && b.GuildWars2Build.UseInRandomRaid).Any()
&& !randomizedAccounts.Where(x => x.Key.GuildWars2AccountId == a.GuildWars2AccountId).Any()).ToList();
additionalHealers = additionalHealers.OrderBy(u => _random.Next()).ToList();
foreach(GuildWars2Account healer in additionalHealers)
{
if(neededHealers > 0)
{
GuildWars2Build build = healer.EquippedBuilds.OrderBy(u => _random.Next()).First(b => b.GuildWars2Build.DamageType == DamageType.Heal && b.GuildWars2Build.UseInRandomRaid).GuildWars2Build;
AddRole(raid, build, raid.SignUps.First(s => s.GuildWars2AccountId == healer.GuildWars2AccountId));
randomizedAccounts.Add(healer, build);
neededHealers --;
}
}
}
private void AddMight(Raid raid, HashSet<GuildWars2Account> signedUpAccounts, Dictionary<GuildWars2Account, GuildWars2Build> randomizedAccounts, int noGroups)
{
List<GuildWars2Account> might = signedUpAccounts.Where(a => a.EquippedBuilds.Where(b => b.GuildWars2Build.DamageType != DamageType.Heal && b.GuildWars2Build.Might && b.GuildWars2Build.UseInRandomRaid).Any()
&& !randomizedAccounts.Where(x => x.Key.GuildWars2AccountId == a.GuildWars2AccountId).Any()).ToList();
might = might.OrderBy(u => _random.Next()).ToList();
int neededMight = noGroups - randomizedAccounts.Where(a => a.Value.Might).Count();
foreach(GuildWars2Account mightAccount in might)
{
if(neededMight > 0)
{
GuildWars2Build build = mightAccount.EquippedBuilds.OrderBy(u => _random.Next()).First(b => b.GuildWars2Build.DamageType != DamageType.Heal && b.GuildWars2Build.Might && b.GuildWars2Build.UseInRandomRaid).GuildWars2Build;
AddRole(raid, build, raid.SignUps.First(s => s.GuildWars2AccountId == mightAccount.GuildWars2AccountId));
randomizedAccounts.Add(mightAccount, build);
neededMight --;
}
}
}
private void AddDps(Raid raid, HashSet<GuildWars2Account> signedUpAccounts, Dictionary<GuildWars2Account, GuildWars2Build> randomizedAccounts)
{
List<GuildWars2Account> dpsPlayers = signedUpAccounts.Where(a => !randomizedAccounts.Where(x => x.Key.GuildWars2AccountId == a.GuildWars2AccountId).Any()).ToList();
foreach(GuildWars2Account dps in dpsPlayers)
{
GuildWars2Build build = dps.EquippedBuilds.OrderBy(u => _random.Next()).FirstOrDefault(b => b.GuildWars2Build.DamageType != DamageType.Heal && !b.GuildWars2Build.Alacrity && !b.GuildWars2Build.Quickness && b.GuildWars2Build.UseInRandomRaid).GuildWars2Build;
if(build == null)
{
build = dps.EquippedBuilds.OrderBy(u => _random.Next()).FirstOrDefault(b => b.GuildWars2Build.DamageType != DamageType.Heal && b.GuildWars2Build.UseInRandomRaid).GuildWars2Build;
}
if(build == null)
{
build = dps.EquippedBuilds.OrderBy(u => _random.Next()).FirstOrDefault(b => b.GuildWars2Build.UseInRandomRaid).GuildWars2Build;
}
AddRole(raid, build, raid.SignUps.First(s => s.GuildWars2AccountId == dps.GuildWars2AccountId));
randomizedAccounts.Add(dps, build);
}
}
private void AddRole(Raid raid, GuildWars2Build usedBuild, RaidSignUp signUp )
{