diff --git a/Lieb/Data/RaidService.cs b/Lieb/Data/RaidService.cs
index 3010715..0312a76 100644
--- a/Lieb/Data/RaidService.cs
+++ b/Lieb/Data/RaidService.cs
@@ -327,8 +327,11 @@ namespace Lieb.Data
return false;
}
- if (!string.IsNullOrEmpty(raid.RequiredRole) && !user.RoleAssignments.Where(a => a.LiebRole.RoleName == raid.RequiredRole).Any() || raid.FreeForAllTimeUTC.UtcDateTime > DateTimeOffset.UtcNow)
+ if (!string.IsNullOrEmpty(raid.RequiredRole)
+ && !user.RoleAssignments.Where(a => a.LiebRole.RoleName == raid.RequiredRole).Any()
+ && raid.FreeForAllTimeUTC.UtcDateTime > DateTimeOffset.UtcNow)
{
+ bool userHasRole = user.RoleAssignments.Where(a => a.LiebRole.RoleName == raid.RequiredRole).Any();
errorMessage = $"The raid is still locked for {raid.RequiredRole}.";
return false;
}
diff --git a/Lieb/Pages/Raids/RaidDetails.razor b/Lieb/Pages/Raids/RaidDetails.razor
index 11250c1..8f953e2 100644
--- a/Lieb/Pages/Raids/RaidDetails.razor
+++ b/Lieb/Pages/Raids/RaidDetails.razor
@@ -89,7 +89,7 @@
protected override async Task OnInitializedAsync()
{
- _isRaidSignUpAllowed = _user != null && RaidService.IsRaidSignUpAllowed(_user.LiebUserId, _raid.RaidId, out string _errorMessage);
+ _isRaidSignUpAllowed = _user != null && RaidService.IsRaidSignUpAllowed(_user.LiebUserId, _raid.RaidId, out _errorMessage);
_startTime = await TimeZoneService.GetLocalDateTime(_raid.StartTimeUTC);
_endTime = await TimeZoneService.GetLocalDateTime(_raid.EndTimeUTC);
diff --git a/Lieb/Pages/Raids/RaidEdit.razor b/Lieb/Pages/Raids/RaidEdit.razor
index ed4de2a..1ee6eef 100644
--- a/Lieb/Pages/Raids/RaidEdit.razor
+++ b/Lieb/Pages/Raids/RaidEdit.razor
@@ -111,7 +111,7 @@
}
-
+
@@ -126,7 +126,7 @@
public Raid _raid;
- private string _errosMessage = string.Empty;
+ private string _errorMessage = string.Empty;
private DateTimeOffset _raidDate = DateTime.Now.Date;
private DateTimeOffset _startTime;
@@ -189,7 +189,7 @@
if(_raid.Roles.Count == 0)
{
- _errosMessage = "Roles are needed for a raid.";
+ _errorMessage = "Roles are needed for a raid.";
return;
}