fixed a bug in the randomizer noGproup calculation
fixed a bug for signing up external users
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parent
32af72a262
commit
2fde020a57
2 changed files with 12 additions and 2 deletions
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@ -16,7 +16,17 @@ namespace DiscordBot.Messages
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foreach(ApiRole role in roles)
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{
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if(role.IsSignUpAllowed)
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signUpSelect.AddOption(role.Name, role.roleId.ToString(), role.Description);
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{
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if(!string.IsNullOrEmpty(role.Description))
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{
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string description = role.Description.Length <= 100 ? role.Description : role.Description.Substring(0, 100);
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signUpSelect.AddOption(role.Name, role.roleId.ToString(), description);
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}
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else
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{
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signUpSelect.AddOption(role.Name, role.roleId.ToString(), role.Name);
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}
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}
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}
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var builder = new ComponentBuilder()
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@ -110,7 +110,7 @@ namespace Lieb.Data
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signUp.RaidRole = randomRole;
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}
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int noGroups = (int)Math.Ceiling((double)(raid.SignUps.Where(s => s.SignUpType == SignUpType.SignedUp).Count() / 5));
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int noGroups = (int)Math.Ceiling(raid.SignUps.Where(s => s.SignUpType == SignUpType.SignedUp).Count() / 5.0);
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HashSet<GuildWars2Account> signedUpAccounts = raid.SignUps.Where(s => s.GuildWars2Account != null && s.GuildWars2Account.EquippedBuilds.Where(b => b.GuildWars2Build.UseInRandomRaid).Count() > 0
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&& s.SignUpType == SignUpType.SignedUp)
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