Added Models
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12 changed files with 246 additions and 1 deletions
8
Lieb/Models/Raid/PlannedRaid.cs
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8
Lieb/Models/Raid/PlannedRaid.cs
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namespace Lieb.Models.Raid
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{
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public class PlannedRaid : Raid
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{
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//role name, number of spots
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public ICollection<PlannedRaidRole> Roles { get; set; } = new HashSet<PlannedRaidRole>();
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}
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}
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10
Lieb/Models/Raid/PlannedRaidRole.cs
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10
Lieb/Models/Raid/PlannedRaidRole.cs
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namespace Lieb.Models.Raid
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{
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public class PlannedRaidRole
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{
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public int PlannedRaidRoleId { get; set; }
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public string Name { get; set; } = String.Empty;
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public int Spots { get; }
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public string Description { get; set; } = String.Empty;
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}
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}
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36
Lieb/Models/Raid/Raid.cs
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36
Lieb/Models/Raid/Raid.cs
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namespace Lieb.Models.Raid
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{
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public abstract class Raid
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{
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public int RaidId { get; private set; }
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public string Title { get; set; } = String.Empty;
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public string Description { get; set; } = String.Empty;
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public DateTimeOffset StartTime { get; set; }
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public double RaidDuration { get; set; }
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public string Organisator { get; set; } = String.Empty;
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public string Guild { get; set; } = String.Empty;
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public string VoiceChat { get; set; } = String.Empty;
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public int Frequency { get; set; }
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public ICollection<RaidReminder> Reminders { get; set; } = new List<RaidReminder>();
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public ICollection<RaidSignUp> SignUps { get; set; } = new HashSet<RaidSignUp>();
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public ICollection<SignUpHistory> SignUpHistory { get; set; } = new HashSet<SignUpHistory>();
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//used to edit the Discord message
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public ulong DiscordMessageId { get; set; }
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public ulong DiscordChannelId { get; set; }
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public ulong DiscordGuildId { get; set; }
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}
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}
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31
Lieb/Models/Raid/RaidReminder.cs
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31
Lieb/Models/Raid/RaidReminder.cs
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namespace Lieb.Models.Raid
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{
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public class RaidReminder
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{
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public enum ReminderType
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{
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User = 0,
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Channel = 1
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}
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public RaidReminder(ReminderType type, string message, double hoursBeforeRaid, ulong channelId = 0)
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{
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Type = type;
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Message = message;
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HoursBeforeRaid = hoursBeforeRaid;
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ChannelId = channelId;
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}
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public int RaidReminderId { get; set; }
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public ReminderType Type { get; set; }
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public string Message { get; set; }
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public double HoursBeforeRaid { get; set; }
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public ulong ChannelId { get; set; }
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public bool Sent { get; set; } = false;
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}
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}
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28
Lieb/Models/Raid/RaidSignUp.cs
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28
Lieb/Models/Raid/RaidSignUp.cs
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namespace Lieb.Models.Raid
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{
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public enum SignUpType
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{
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SignedUp = 0,
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Maybe = 1,
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Backup = 2,
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Flex = 3,
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SignedOff = 4
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}
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public class RaidSignUp
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{
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public int RaidSignUpId { get; set; }
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public int RaidId { get; set; }
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public int UserId { get; set; }
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public int GuildWars2AccountId { get; set; }
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public int PlannedRaidRoleId { get; set; }
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public SignUpType SignUpType { get; set; }
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public Raid Raid { get; set; }
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public User User { get; set; } = new User();
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public GuildWars2Account GuildWars2Account { get; set; } = new GuildWars2Account();
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public PlannedRaidRole PlannedRaidRole { get; set; } = new PlannedRaidRole();
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}
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}
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7
Lieb/Models/Raid/RandomRaid.cs
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7
Lieb/Models/Raid/RandomRaid.cs
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namespace Lieb.Models.Raid
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{
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public class RandomRaid : Raid
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{
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public ICollection<Role> WantedRoles { get; set; } = new HashSet<Role>();
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}
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}
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15
Lieb/Models/Raid/SignUpHistory.cs
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15
Lieb/Models/Raid/SignUpHistory.cs
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namespace Lieb.Models.Raid
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{
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public class SignUpHistory
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{
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public int SignUpHistoryId { get; set; }
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public string UserName { get; set; } = string.Empty;
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public DateTimeOffset Time { get; set; } = DateTimeOffset.Now;
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public SignUpType SignUpType { get; set; }
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public Raid Raid { get; set; }
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}
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}
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