reworked Model
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parent
15608f0e31
commit
04049f31f6
12 changed files with 34 additions and 48 deletions
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@ -1,11 +1,8 @@
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#nullable disable
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Microsoft.EntityFrameworkCore;
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using Lieb.Models;
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using Lieb.Models;
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using Lieb.Models.Raid;
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using Lieb.Models.GuildWars2;
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using Lieb.Models.GuildWars2.Raid;
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using Microsoft.EntityFrameworkCore;
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namespace Lieb.Data
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namespace Lieb.Data
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{
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{
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@ -19,28 +16,24 @@ namespace Lieb.Data
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public DbSet<LiebUser> Users { get; set; }
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public DbSet<LiebUser> Users { get; set; }
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public DbSet<GuildWars2Account> GuildWars2Account { get; set; }
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public DbSet<GuildWars2Account> GuildWars2Account { get; set; }
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public DbSet<Equipped> Equipped { get; set; }
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public DbSet<Equipped> Equipped { get; set; }
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public DbSet<RaidRole> RaidRoles { get; set; }
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public DbSet<GuildWars2Build> RaidRoles { get; set; }
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public DbSet<PlannedRaid> PlannedRaids { get; set; }
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public DbSet<PlannedRaidRole> PlannedRaidRoles { get; set; }
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public DbSet<PlannedRaidRole> PlannedRaidRoles { get; set; }
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public DbSet<Raid> Raids { get; set; }
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public DbSet<Raid> Raids { get; set; }
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public DbSet<RaidReminder> RaidReminders { get; set; }
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public DbSet<RaidReminder> RaidReminders { get; set; }
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public DbSet<RaidSignUp> RaidSignUps { get; set; }
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public DbSet<RaidSignUp> RaidSignUps { get; set; }
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public DbSet<RandomRaid> RandomRaids { get; set; }
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public DbSet<SignUpHistory> SignUpHistories { get; set; }
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public DbSet<SignUpHistory> SignUpHistories { get; set; }
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protected override void OnModelCreating(ModelBuilder modelBuilder)
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protected override void OnModelCreating(ModelBuilder modelBuilder)
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{
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{
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modelBuilder.Entity<LiebUser>().ToTable("User");
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modelBuilder.Entity<LiebUser>().ToTable("LiebUser");
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modelBuilder.Entity<GuildWars2Account>().ToTable("GuildWars2Account");
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modelBuilder.Entity<GuildWars2Account>().ToTable("GuildWars2Account");
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modelBuilder.Entity<Equipped>().ToTable("Equipped");
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modelBuilder.Entity<Equipped>().ToTable("Equipped");
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modelBuilder.Entity<RaidRole>().ToTable("RaidRole");
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modelBuilder.Entity<GuildWars2Build>().ToTable("GuildWars2Build");
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modelBuilder.Entity<PlannedRaid>().ToTable("PlannedRaid");
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modelBuilder.Entity<PlannedRaidRole>().ToTable("PlannedRaidRole");
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modelBuilder.Entity<PlannedRaidRole>().ToTable("PlannedRaidRole");
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modelBuilder.Entity<Raid>().ToTable("Raid");
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modelBuilder.Entity<Raid>().ToTable("Raid");
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modelBuilder.Entity<RaidReminder>().ToTable("RaidReminder");
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modelBuilder.Entity<RaidReminder>().ToTable("RaidReminder");
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modelBuilder.Entity<RaidSignUp>().ToTable("RaidSignUp");
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modelBuilder.Entity<RaidSignUp>().ToTable("RaidSignUp");
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modelBuilder.Entity<RandomRaid>().ToTable("RandomRaid");
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modelBuilder.Entity<SignUpHistory>().ToTable("SignUpHistory");
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modelBuilder.Entity<SignUpHistory>().ToTable("SignUpHistory");
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}
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}
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}
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}
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@ -1,4 +1,4 @@
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namespace Lieb.Models
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namespace Lieb.Models.GuildWars2
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{
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{
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public class Equipped
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public class Equipped
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{
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{
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@ -9,6 +9,6 @@
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public int GuildWars2AccountId { get; set; }
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public int GuildWars2AccountId { get; set; }
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public int RaidRoleId { get; set; }
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public int RaidRoleId { get; set; }
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public GuildWars2Account GuildWars2Account { get; set; } = new GuildWars2Account();
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public GuildWars2Account GuildWars2Account { get; set; } = new GuildWars2Account();
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public RaidRole RaidRole { get; set; } = new RaidRole();
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public GuildWars2Build RaidRole { get; set; } = new GuildWars2Build();
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}
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}
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}
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}
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namespace Lieb.Models
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namespace Lieb.Models.GuildWars2
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{
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{
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public class GuildWars2Account
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public class GuildWars2Account
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{
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{
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namespace Lieb.Models
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namespace Lieb.Models.GuildWars2
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{
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{
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public enum Role
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public enum Role
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{
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{
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@ -64,10 +64,10 @@
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Bladesworn = 36,
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Bladesworn = 36,
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}
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}
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public class RaidRole
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public class GuildWars2Build
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{
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{
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public int RaidRoleId { get; set; }
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public int GuildWars2BuildId { get; set; }
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public string RoleName { get; set; } = String.Empty;
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public string BuildName { get; set; } = String.Empty;
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public short Might { get; set; }
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public short Might { get; set; }
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public short Quickness { get; set; }
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public short Quickness { get; set; }
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namespace Lieb.Models.Raid
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namespace Lieb.Models.GuildWars2.Raid
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{
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{
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public class PlannedRaidRole
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public class PlannedRaidRole
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{
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{
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@ -1,5 +1,13 @@
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namespace Lieb.Models.Raid
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namespace Lieb.Models.GuildWars2.Raid
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{
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{
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public enum RaidType
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{
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Planned = 1,
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RandomWithBoons = 2,
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RandomClasses = 3,
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RandomEliteSpecialization = 4,
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}
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public abstract class Raid
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public abstract class Raid
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{
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{
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public int RaidId { get; private set; }
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public int RaidId { get; private set; }
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public int Frequency { get; set; }
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public int Frequency { get; set; }
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public RaidType RaidType { get; set; }
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//role name, number of spots
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public ICollection<PlannedRaidRole> Roles { get; set; } = new HashSet<PlannedRaidRole>();
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public ICollection<RaidReminder> Reminders { get; set; } = new List<RaidReminder>();
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public ICollection<RaidReminder> Reminders { get; set; } = new List<RaidReminder>();
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public ICollection<RaidSignUp> SignUps { get; set; } = new HashSet<RaidSignUp>();
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public ICollection<RaidSignUp> SignUps { get; set; } = new HashSet<RaidSignUp>();
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namespace Lieb.Models.Raid
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namespace Lieb.Models.GuildWars2.Raid
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{
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{
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public class RaidReminder
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public class RaidReminder
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{
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{
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namespace Lieb.Models.Raid
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namespace Lieb.Models.GuildWars2.Raid
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{
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{
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public enum SignUpType
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public enum SignUpType
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{
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{
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namespace Lieb.Models.Raid
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namespace Lieb.Models.GuildWars2.Raid
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{
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{
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public class SignUpHistory
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public class SignUpHistory
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{
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{
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namespace Lieb.Models
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using Lieb.Models.GuildWars2;
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namespace Lieb.Models
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{
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{
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public class LiebUser
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public class LiebUser
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{
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{
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@ -1,8 +0,0 @@
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namespace Lieb.Models.Raid
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{
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public class PlannedRaid : Raid
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{
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//role name, number of spots
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public ICollection<PlannedRaidRole> Roles { get; set; } = new HashSet<PlannedRaidRole>();
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}
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}
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@ -1,14 +0,0 @@
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namespace Lieb.Models.Raid
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{
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public class RandomRaid : Raid
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{
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public short Might { get; set; }
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public short Quickness { get; set; }
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public short Alacrity { get; set; }
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public short Heal { get; set; }
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public LiebUser Tank { get; set; } = new LiebUser();
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public bool RandomClass { get; set; }
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public bool RandomEliteSpecialization { get; set; }
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}
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}
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